In my previous post I discussed what is leisure, play, and recreation. To further that conversation I will discuss a particular theory to can connect play and experience in relation to the topic.
With the explanation and examples presented one might wonder how do we determine when someone has reach that optimal point of skill and challenge creating "flow"? Firstly, taking from the conceptual definition of how flow can be experienced. I can narrow specific domains in which I can begin to create operational definitions that list variables to determine if someone has experienced flow. Possible variables included but are not limited to: awareness of sounds and movements not in the area of play, the amount of time required to preform an action, the amount of eye contact and or body language with other members involved, and overall satisfaction expressed by the participant(s).
When determining a persons awareness of the surroundings not in the area of play we first must determine what is the area of play. For the purpose of this example the area of play is the marked or known area in which a person will be activity using for the given activity. For example the lines drawn a basketball gym floor is the area of play and the bleachers and benches for coaches and extra players is the outside information processed preventing flow. For our purpose a low level of interaction and reaction to the out of play area is one determining variable of being a state of flow.
To determine the amount of to perform an action we can consider the pace and quick reactions of the participant(s). It takes about one to two more seconds to perform an action if thought is required instead of instinctively using automaticity to complete a task. When measuring this amount of time we can also look at the amount of eye contact or body language expressed between participants before and after an action is performed. Was there communication prior or was it spontaneous based on prior knowledge of patterns of the participant(s)? The lower amount of time to perform an action is a positive variable towards flow occurring.
Lastly, a variable that will vary from participant but is still a factor to determine flow is the satisfaction of the participant. Satisfaction for this purpose is determined by the overall feeling of enjoyment and loss of time the participant experienced during the activity. A high rating of satisfaction and/or loss of time from the participant is a positive variable that flow had occurred.
If all of the variables are met then based on my construct flow has been met for the given activity participant(s) engaged in.
Overall flow is that perfect combination when skill level of the individual is proportionate to the challenge being presented. Flow is the occurrence of instinct presenting itself when trying to reach the goal presented by the challenge.
Fun clip about the "the zone" flow
Mihaly Csikszentmihalyi
Cortney-
ReplyDeleteWell done! You did a thorough job of describing FLOW without synthesizing the material you also incorporated information about definitions in a different lecture, which was a wonderful idea. My only suggestion would continue to elaborate and put things in ways to make sense to you but integrates class material.